Written by JungYeon Choe. Edited by Elliot Hu-Au. According to the Center for Disease Control and Prevention, an estimated 1 out of every 68 school-age child has autism spectrum disorder (ASD) (CDC, 2016). In the United States, more than 3.5 million American live with this disorder (Buescher et al, 2014). […]
Merge VR, the Cube, and Mixed Reality: A Review of the Apps
After working with the Cube by Merge VR last year during an internship I finally got to try out a few of its published apps. I and some colleagues played with the Cube, using only our smartphones, and then tried the same experiences in VR with a Google Cardboard. The number of […]
3D Organon’s VR Anatomy: Thoughts on Design and Theory
Recently, some colleagues and I wrote a paper identifying the cognitive and learning theories underlying the virtual reality (VR) learning application, VR Anatomy, by 3D Organon. In essence, it is a program that contains a highly interactive, detailed, and customizable 3D human anatomy model. It allows for users to manipulate different […]
Finally, here is a late follow-up post with my thoughts on what I saw at the VR for Change Summit in New York City on August 2nd. Overall, it was quite encouraging to witness the dedication and innovation that exists in this arena. While money and funding issues are always […]
Last week was the 2017 Games for Change Festival in New York City and for the first time, they had an entire day dedicated to virtual reality. The VR for Change Summit was a part of the conference showcasing VR experiences, research, and practices that center around socially relevant issues. […]