Summaries of Research Papers
Aylett, R., & Louchart, S. (2003). Towards a narrative theory of virtual reality. Virtual Reality, 7(1), 2–9. http://doi.org/10.1007/s10055-003-0114-9
This article argues that VR is a unique medium that requires a particular narrative theory to properly utilize its features. Most notable in VR is the role of the “user” as “active” rather than “passive”, as in most other media. In their approach to a narrative theory of VR, the authors identify how a plot-centered approach could conflict with the freedom VR offers. Additionally, camera angles in VR are very different than those of traditional cinema. Finally, they propose a “process view” of story rather than a chronological view of narrative.
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The possibilities of virtual reality in education, focusing on apps and research-backed effective uses of virtual reality in the classroom.

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