Summaries of Research Papers
Psotka, J. (2013).Educational Games and Virtual Reality as Disruptive Technologies. Educational Technology & Society, 16 (2),
69–80.
This article is a look at the possibilities of gaming and virtual reality in the education sector. It cites many military uses and examples of games and VR, probably due to the author working at the U.S. Army Research Institute for Behavioral and Social Sciences. He ends with an encouragement to schools to embrace these disruptive technologies and to push educational progress.
News and resources for educators
The possibilities of virtual reality in education, focusing on apps and research-backed effective uses of virtual reality in the classroom.
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