Author: Elliot

  • Ride a virtual fish through Hieronymus Bosch’s “The Garden of Earthly Delights”

    I wouldn’t call myself an art aficionado or someone who really loves art. However, Burrell Durrant Hifle‘s VR app titled “Bosch VR” just might change my mind. His visually stunning app takes you on a trip through a medieval-times artistic fantasyland accompanied by a haunting score by composer Timo Baker.

  • Virtual Field Trips: Should schools go outside anymore?

    As a lover of the outdoors and advocate for virtual reality, I run through this dilemma quite often: Why go outside when you can virtually experience places in the comfort of your own home? This came up once again when I recently viewed VRSE’s Waves of Grace experience.

  • An optimistic take on the future of VR and education

    Elizabeth Reede and Larissa Bailiff of Techcrunch.com have an interesting view on what needs to happen with virtual reality and education. They point out many different uses and the fact that quality VR is becoming more affordable for schools. Check out their article.

  • Video Games for PE Class

    Virtual reality is coming and its not for the faint of heart… or the sedentary.

  • Virtual reality won’t be a reality in K-12 classrooms just yet

    While the virtual reality market is growing in leaps and bounds it won’t translate to the K-12 classroom for a few more years. But that doesn’t mean you can’t get excited about VR!

  • Google Expeditions: A chance to get virtual reality into your classroom

    For schools interested in jumping on the virtual reality (VR) bandwagon Google has a program for you. Google Expeditions Pioneer Program is a free program where schools can apply to test out a VR experience using the inexpensive Google Cardboard.

  • Virtual Reality and Learning: The Newest Landscape for Higher Education

    In the WIRED article, Virtual Reality and Learning: The Newest Landscape for Higher Education, Shuster argues that virtual reality environments “promise to deliver the best aspects of both real-world classrooms and online distance learning into a single platform. With tools that provide avatars that represent the educators and the students, voice…