After working with the Cube by Merge VR last year during an internship I finally got to try out a few of its published apps. I and some colleagues played with the Cube, using only our smartphones, and then tried the same experiences in VR with a Google Cardboard. The number of...
3D Organon’s VR Anatomy: Thoughts on Design and Theory
Recently, some colleagues and I wrote a paper identifying the cognitive and learning theories underlying the virtual reality (VR) learning application, VR Anatomy, by 3D Organon. In essence, it is a program that contains a highly interactive, detailed, and customizable 3D human anatomy model. It allows for users to manipulate different...
Finally, here is a late follow-up post with my thoughts on what I saw at the VR for Change Summit in New York City on August 2nd. Overall, it was quite encouraging to witness the dedication and innovation that exists in this arena. While money and funding issues are always...
Last week was the 2017 Games for Change Festival in New York City and for the first time, they had an entire day dedicated to virtual reality. The VR for Change Summit was a part of the conference showcasing VR experiences, research, and practices that center around socially relevant issues....
Virtual Reality and its Educational Possibilities: Constructivist learning
Previously, I discussed how the use of virtual reality in education can increase students’ interest and engagement. Now that this fairly obvious statement has been made, we can move on to a second, more interesting point. Virtual reality allows for constructivist learning VR also provides an opportunity for constructivist learning,...
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