Tag: education

  • The Human Brain Time app now on Meta Quest App Lab!

    The Human Brain Time app now on Meta Quest App Lab!

    The Human Brain Time is a free educational VR app designed for students to study the human brain in a fun and interactive way. Designed and developed by researchers at Montclair State University, this app is now available for free on the Meta Quest App Lab. Players can manipulate 3D…

  • The Rainbow Flame Lab is now on The VR Chemistry Lab for Meta Quest

    The Rainbow Flame Lab is now on The VR Chemistry Lab for Meta Quest

    Our newest addition to The VR Chemistry Lab is the exciting Rainbow Flame Lab! In real-life, this lab exercise is a fun but potentially dangerous experiment. In VR, students can experiment with different chemicals, not worry about burning themselves, and practice safety skills in a consequence-free environment. Based upon an…

  • The VR Chemistry Lab is now on the Meta App Lab!

    The VR Chemistry Lab is now on the Meta App Lab!

    The VR Chemistry Lab, a long-time project of mine, has finally been released on the Oculus App Lab! It is a virtual reality simulation of a school science lab as well as a molecule modelling experience. You can find it at this link or by doing an exact search of…

  • Using VR to learn Science Lab Skills – Does it Work?

    Using VR to learn Science Lab Skills – Does it Work?

    Recently, I had some research published in the proceedings of the 2020 International Conference of Learning Sciences. It centered on a study I conducted where graduate students were asked to conduct a couple of chemistry experiments in a virtual reality (VR) simulation of a school laboratory. (Full paper is here).…

  • Holding the World with Sir David Attenborough

    Author: Maho Hayashi Edited by: Elliot Hu-Au Using VR to Go Behind the Scenes In recent years, the development of VR has matured and become more mainstream. As more people become aware of and have access to VR, they will begin to realize that VR has great potential in various…

  • Xennial Digital’s XDVR Learning Portal: Playing with Science in VR

    Recently, I had the opportunity to try out a new collection of STEM-centered virtual reality learning experiences, Xennial Digital‘s XDVR Learning Portal. The Learning Portal contains roughly 10 different VR experiences touching upon topics across physics, chemistry, and biology. All of the learning experiences have some form of built-in tutorial that…

  • Virtual Reality and its Learning Potential

    This past year, I and Dr. Joey Lee published a short literature review on the educational potential of virtual reality. In the paper, we discuss how VR can play a unique role in addressing certain educational challenges. We look at the affordances of VR and how they can be used…

  • 3D Organon’s VR Anatomy: Thoughts on Design and Theory

    Recently, some colleagues and I wrote a paper identifying the cognitive and learning theories underlying the virtual reality (VR) learning application, VR Anatomy, by 3D Organon. In essence, it is a program that contains a highly interactive, detailed, and customizable 3D human anatomy model. It allows for users to manipulate different…

  • News from the VR Summit at the Games For Change Festival

    Last week was the 2017 Games for Change Festival in New York City and for the first time, they had an entire day dedicated to virtual reality. The VR for Change Summit was a part of the conference showcasing VR experiences, research, and practices that center around socially relevant issues.…

  • Virtual Reality and its Educational Possibilities: Constructivist learning

    Previously, I discussed how the use of virtual reality in education can increase students’ interest and engagement. Now that this fairly obvious statement has been made, we can move on to a second, more interesting point. Virtual reality allows for constructivist learning VR also provides an opportunity for constructivist learning,…