Tag: vr
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Understanding the Potential of AR and VR for Autistic Children
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Written by JungYeon Choe. Edited by Elliot Hu-Au. According to the Center for Disease Control and Prevention, an estimated 1 out of every 68 school-age child has autism spectrum disorder (ASD) (CDC, 2016). In the United States, more than 3.5 million American live with this disorder (Buescher et al, 2014).…
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Merge VR, the Cube, and Mixed Reality: A Review of the Apps
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After working with the Cube by Merge VR last year during an internship I finally got to try out a few of its published apps. I and some colleagues played with the Cube, using only our smartphones, and then tried the same experiences in VR with a Google Cardboard. The number of…
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3D Organon’s VR Anatomy: Thoughts on Design and Theory
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Recently, some colleagues and I wrote a paper identifying the cognitive and learning theories underlying the virtual reality (VR) learning application, VR Anatomy, by 3D Organon. In essence, it is a program that contains a highly interactive, detailed, and customizable 3D human anatomy model. It allows for users to manipulate different…
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News from the VR Summit at the Games For Change Festival
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Last week was the 2017 Games for Change Festival in New York City and for the first time, they had an entire day dedicated to virtual reality. The VR for Change Summit was a part of the conference showcasing VR experiences, research, and practices that center around socially relevant issues.…
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Virtual Reality and its Educational Possibilities: Constructivist learning
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Previously, I discussed how the use of virtual reality in education can increase students’ interest and engagement. Now that this fairly obvious statement has been made, we can move on to a second, more interesting point. Virtual reality allows for constructivist learning VR also provides an opportunity for constructivist learning,…
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Google Expeditions, Project Tango, and WebVR, Oh My!
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Recently I had the opportunity to share Google Expeditions with 12 high-schoolers in a summer tech camp. This is not the first time I’ve led a group through using Google Expeditions so I knew that there would probably be some technical glitches. True to form, there were troubles for students…
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Unimersiv: VR Education App Hits and Misses
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Unimersiv is one of the first VR-dedicated learning platforms that was released on Samsung’s Gear VR and the Oculus Rift. For some reason, I kept putting off my review of it for some time but now that its on Cardboard and Daydream I figured I’d better get on it. Overall,…
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Microsoft Hololens’ Holotours: Making history come alive
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If you haven’t seen Microsoft Hololens‘ Holotours (or a demo of it) you are missing out. Here’s a Youtube video from The Game Veda to give you an idea of what lies ahead for virtual, augmented, and mixed reality. [embedyt] http://www.youtube.com/watch?v=Ql5aWF0vURc[/embedyt] Let’s begin with the obvious. The immersive nature of…
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Good News for Educators: Apple’s App Store has Google Expeditions and Cardboard Camera
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In some long awaited news, Google has finally released Google Expeditions and the Cardboard Camera app on iTunes. Finally, what seems like a vast majority of public schools and their teachers can now access the wonders of virtual field trips. Yes, there are already apps like Nearpod that are out on…
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Google Expeditions for all!
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Google Expeditions is now open to the public so any teacher can try their hand at leading a field trip in virtual reality.