Designing a Virtual Field Trip
Integrating Second Life as a Pedagogical Tool for Interactive Instruction
Multi-modal virtual environments for education with haptic and olfactory feedback
From Content to Context: Videogames as Designed Experience.
Using Virtual Reality with and without Gaming Attributes for Academic Achievement
Towards a narrative theory of virtual reality
Digital Media in Archaeological Areas, Virtual Reality, Authenticity and Hyper-Tourist Gaze
Virtual worlds, real knowledge: towards a hermeneutics of virtuality
Virtual Collaborative Experimentation: An Approach Combining Remote and Local Labs