Tag: rift

  • Holding the World with Sir David Attenborough

    Author: Maho Hayashi Edited by: Elliot Hu-Au Using VR to Go Behind the Scenes In recent years, the development of VR has matured and become more mainstream. As more people become aware of and have access to VR, they will begin to realize that VR has great potential in various…

  • 3D Organon’s VR Anatomy: Thoughts on Design and Theory

    Recently, some colleagues and I wrote a paper identifying the cognitive and learning theories underlying the virtual reality (VR) learning application, VR Anatomy, by 3D Organon. In essence, it is a program that contains a highly interactive, detailed, and customizable 3D human anatomy model. It allows for users to manipulate different…

  • Samsung Gear VR and reflections on education: AltspaceVR, Oculus Video and Photo

    About two weeks ago I bought a Samsung Gear VR and I am more impressed with it every time I put it on. Thankfully, my wife already owned a Samsung Note 5 so I figured what’s $99 + tax for a better experience than Google Cardboard? And much better it…

  • Virtual reality can help struggling kids learn

    Virtual reality is alive and growing in the gaming world. With the Samsung Gear VR, Oculus Rift, and HTC Vive released and shipping (mostly), and the Playstation VR on the horizon, it is an exciting time to be in the gaming industry. As usual, the education world is taking its…

  • An optimistic take on the future of VR and education

    Elizabeth Reede and Larissa Bailiff of Techcrunch.com have an interesting view on what needs to happen with virtual reality and education. They point out many different uses and the fact that quality VR is becoming more affordable for schools. Check out their article.

  • Video Games for PE Class

    Virtual reality is coming and its not for the faint of heart… or the sedentary.

  • Virtual reality won’t be a reality in K-12 classrooms just yet

    While the virtual reality market is growing in leaps and bounds it won’t translate to the K-12 classroom for a few more years. But that doesn’t mean you can’t get excited about VR!